* indicates release.

New on 2019/10/26-27:
Switched to the new NVG music system, which is much better. You may notice the game handling a bit differently than before though.
You can now use page up and down in menus to adjust the music volume.

New on 2019/09/17:
Updates to NVG build system amung other stuff should result in some reduced lag.

New on 2019/04/30:
Fixed some bugs with scuba diving gone wrong having to do with the pitch of sounds getting modified incorrectly.
Fixed a bug in skuba diving gone wrong that caused wires to not at all be lethal!

New on 2019/04/29:
Hopefully fixed a broken achievement.

New on 2019/04/27:
CM should now be much smaller and more secure thanks to some upgrades to the NVG building facility.

New on 2019/03/19:
Wow, it's been 2 months! Anyway, added the skuba diving gone wrong game.
hopefully fixed this gencache error thanks carter.

New on 2019/01/19:
More achievements.
Finally added stats to fire escape.
You now get an alert when you get a new high score when you finish a game.

New on 2019/01/12:
Fixed a bug that would result in the game's window becoming unresponsive durring the countdown proceeding a game.

New on 2019/01/01:
Added an achievements system. It will be interesting to see how many achievements cm has after a while.
Now using improved encryption for save files, which means all old save files will no longer be valid. Sorry beta members. I guess this is the consiquence of beta... right?
NVG, the engine CM is using, has had many updates since the last CM release. This means we have faster launch time, faster sound loading, faster menus, improved confirmation menus, fixed bugs etc! Also it's menu was updated, so you can now use i or k to navigave as well in menus. Considering changing this to first letter navigation instead.

New on 2018/12/16:
Finally fixed the random menu crashing bug, which adds support for primative first letter navigation (will be improved later).

New on 2018/12/13:
Fixed the spelling of acid throughout the game.
Made the no stats and no summeries messages much more helpful.

New on 2018/12/07, 2018/12/08:
Added a save system! I considered making the save file portable, but decided in the end to store it in appdata, with things such as dropbox in mind.
No more nothing yet message when you click on view stats! Hopefully more will be added as time goes on.
There is now a builtin copy to clipboard option when you finish a game.
Added a view summeries option to the indivisual game menus! These are ordered by score, so it also acts as a local scoreboard.
Now in a game menu, there is also a view stats option that will show stats just in relation to that game. This is pretty cool if I do say so myself.
Notice how I said local scoreboard? There is now also a remote scoreboard for each game, accessible by that game's menu! Thanks carter for a lot of the scoreboard logic!
Finally made this thing show statistics propperly, instead of them being showed as you have done bla, you were killed by bla, you have defeated bla, and you have jumped bla times, it will now show as: You have done bla. You were killed by bla. You have defeated bla. You have jumped bla times.
Added an options menu, that currently contains 1 option.

New on 2019/12/06:
Reduced size of executable thus slightly decreasing launch time.
Decided to release a very shakey beta of the next game, spellshield. I don't know how much I like it.

New on 2018/12/02:
Added error handling.
New menu music!

New on 2018/11/29:
Fixed a bug with menus.
Added game gatebuttons!
Fixed the instruction string for fire escape.
Hopefully fixed an annoying bug with pausing where sometimes your keypresses wouldn't get registered when trying to unpause.

New on 2018/11/28
Over the past week or so, added games electrified assid and fire escape. Note that electrified assid is not yet ballenced propperly, but feel free to play it though you may get board.

New on 2018/11/19:
Made bricks slightly more likely to spawn in bolder road.
Added a stats system to each game with some intresting numbers for you to look at! Note that these don't save, they just show in the postgame dialog.

New on 2018/11/17:
Fixed keys dropping in menus.
You can now pause a game with the p key while you are playing. Press p again to unpause.
Added the bolder road game!
Code cleanup.
Games are now timed! You will hear your final time after you finish a game, and you can also press t in a game to see how much time elapsed so far.

New on 2018/11/16:
You can now press f1 while in a game to reread the games instructions, though it is recommended to read them before hand as most games are too fast pase to read them this way.
In endless cave, you can now only duck for 1.1 seconds at a time before you automaticly stand up. You can still release the up arrow key to stand up yourself before the time elapses.
